![]() ![]() I think the perks should be modified as follows.įirst Tier - Make two choices that benefit ALL weapons, not just two different classes of weapons. If you don't have a big zed killer go right. The third tier is about what role you play in the team. If you're playing alone, you pick the left talent, if you are playing with a group you chose the right talent. The only movement increase that a survivalist gets is from the melee expert perk. The second tier is a clear choice of wither or not you are playing alone or with a group. ![]() If one decides to go almost a complete melee build, this tier is almost pointless. ![]() Not all classes of weaponry are included, including the medic weapons. The first Tier of perks determines what class a survivalist is going to use as a main weapon. However, it isn't likely one would do so because of the limitations some of the perks provide. You can use a melee weapon with a rocket launcher, or the medic grenade rifle with a sub machine gun. The reason I like the survivalist so much is that there's no actual one way to play as the class. The survivalist is probably my favorite class, but I wouldn't mind a rework either. I'm not exactly against a rework but in order to fix a problem, one must actually know what the problem is. As many you know, there's a large movement among the KF2 community trying to push for a survivalist rework. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |